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Hands-On With Warriors of Rock Drums

Guitar Hero: Warriors of Rock Drum BrainDan over at Activision’s One of Swords blog has posted a nicely detailed video showcasing the new drums that’ll be (finally!) packed in with Guitar Hero: Warriors of Rock. This is the same kit that’s been available for Band Hero in the UK, or with Band Hero Wii in the U.S. But now it’s open to the masses, and it sounds like it’s got some very welcome improvements.

My favorite new feature has to do with the drum brain: It now detaches from the body of the kit so you can easily use it with MIDI drums (or MIDI-enabled systems like the Omega GM-1) without having to have the whole drum kit out and attached. Even better (for home recording enthusiasts like me), the brain now has a MIDI out instead of just the MIDI in. That should mean we’ll be able to hook the kit up to a PC or other MIDI device and play it on its own.

Check out the whole video below to see even more details.

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From the Mailbag: Which Bundle is Best?

Bundle WarReader JCR writes with a question that I thought we could all benefit from.

I have yet to invest in a full band kit,” he says. “I bought Guitar Hero III for my 360 a couple years ago, but never played it much. Now my fiancee wants to rock out, but I don’t know which box to get — I’m still seeing World Tour boxes available (not seeing GH5 though), but there’s also Band Hero, Rock Band 2 and Beatles Rock Band on store shelves. I’m not loyal to GH over RB, or vice versa.  I just want a good set that I can use with whichever disc I want to pop in.

Well, JCR, this would have been easier to answer without Rock Band 3 on the horizon. Now things are a bit more complicated. Here’s how I see it:

For games and instruments available on store shelves right now, I’d have to go with the World Tour bundle. The game is solid, the drums are the quietest stock kit on the market (unless you have a Wii or are outside the U.S. and already have access to Band Hero drums for your 360), and the guitar and mic are perfectly adequate. If your tastes run more to pop, you could even upgrade the guitar a bit (and currently, save some serious cash) by picking up a Band Hero bundle instead.

But here’s the thing: In a couple months, everything’s going to change. Continue reading →

The Real (and Real-ish) Guitars of E3

Wine Red Les Paul StudioCall it a natural evolution, call it great minds thinking alike, or just call it coincidence — the music-game scene at this past E3 was all about real guitars…or reasonable facsimiles thereof. I was fortunate enough to be able to squeeze in meetings with all of the companies preparing to unleash these things on the market, and I’d like to share my experience with you. You know, if that’s OK.

And so I present to you, ranked roughly in order from least favorite to favorite: the real — and real-ish — guitars of E3.

Peavey HeroMakerPeavey HeroMaker
$TBA | Early 2011 | www.peavey.com/heromaker
Previously on Plastic Axe

As a guitar: Peavey has been making solid, if unremarkable, entry-level guitars for decades, and this seems like pretty much that: solid, but unremarkable. This is the one guitar I wasn’t able to get hands-on time with, but based on the specs — Strat-style body, one dual-coil pickup, and a fixed bridge — it seems like it will do the job fine as a training aid, but it’s nothing you’d want to take up on stage.

As a game controller: The HeroMaker takes an unusual approach to the whole real-guitar-as-game-controller thing: Only one string (the high E) has a sensor beneath it, so all of your in-game playing will be on that single string. The sensor covers 12 frets, but only recognizes the five traditional “colors,” which presumably repeat.

The technology here is optical, which appeared to offer very quick response. And since it’s optical, the guitar can detect the presence of a capo or finger when starting up, and will “zero out” at that fret — so you can move the actual in-game detection area as high as frets 8 through 12.

The guitar also includes standard guitar-controller features like a whammy bar (digital, so it works in-game only), effects switch, and d-pad.

The verdict: Looks fine enough as a guitar, but it’s almost comically limited as a game controller thanks to the single-string sensor. You can strum and fret a single string, but really — how much better is that than a regular plastic controller?

Now, the Peavey rep showed me a prototype neck being developed for a second edition, which featured optical sensors across the whole neck, allowing for play outside of the single string. That could be worth checking out. But in its current form, the guitar function and controller function are almost completely separate. It’s hard to think of a target audience for this one, given what else will be available by the time it releases. Continue reading →

Mad Catz Gets the Rock Band Hookup

Mad Catz Fender Strat ControllerOn Friday, peripheral manufacturer Mad Catz announced what in peripheral-manufacturer circles is a pretty significant get. The company, which famously paid $300,000 to not be involved in the original Guitar Hero, is now the “official global manufacturing and distribution partner for Rock Band music game peripherals.”

That means that Mad Catz, who has many years of experience manufacturing and selling peripherals — many of them for Rock Band — will be taking on a more direct role in future Rock Band releases, helping to develop, design, manufacture, and distribute controllers for Rock Band 3 and beyond.

If you ask me, this is good news. Mad Catz has been making solid, reliable peripherals for as long as I’ve been in this business, and their high-end Rock Band controllers are some of the best on the market.

Now, if they’d only tell us what’s new for Rock Band 3…

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P.Axe @ PAX: Pix!

Rock Band Tournament EntrantsWell, as I half-expected, I haven’t had as much time here at PAX to post updates as I’d hoped. Hopefully you’ve been following along on The Twitter, which I’ll certainly keep updating. But for now, I thought I’d share some pics of some of the things I’ve come across around the show.

Above, you can see a group trying out for the Rock Band tournament. The stage is set up at the end of a long hall upstairs, with these huge, beautiful windows behind and all the way down the hall. Given the setting, the sound is surprisingly good. Except for when some guy is murdering a falsetto in “Kung Fu Fighting.” You know who you are, guy.

I’ll stash the rest of the pics after the break so as not to burden those of you with slow connections. Because I care, that’s why.
Continue reading →

More on Power Gig…but Not Much

Power Gig: Rise of the SixStringLast week I mentioned Power Gig: Rise of the SixString, a game/guitar combo that appears to take a slightly new approach to music-game gameplay and a very new approach to controllers — that is to say, it uses what’s basically a real guitar.

If that sounds interesting to you, you’ll probably be interested in this piece in the Chicago Tribune. It doesn’t include much in the way of new info, but it does mention something about the manufacturer that makes me think this is more than a shot-in-the-dark experiment:

Seven45 has the advantage of being owned by the same people who own First Act, a line of affordable, introductory-level musical instruments and accessories sold at Wal-Mart, Target and other major retailers, potentially giving “Power Gig” a foot in the door to a mass audience.

So there’s experience — and perhaps more importantly, money — behind this project, which is a promising sign.

Looking for more? There’s not much out there at the moment; Joystiq posted a trailer the other day, but it’s completely devoid of any gameplay footage. I’m hoping to get a look at this thing in person at PAX East next week, whereupon I will divulge every bit of info I can wring out of the experience. Just for you.

Power Gig Blends Guitar and Game

Power Gig: Rise of the SixStringAs if this week hadn’t already been awash in news and announcements, there’s this: Power Gig: Rise of the SixString, a project by Boston-based newcomers Seven45 that aims to narrow the distance between game and instrument.

Power Gig is a music-rhythm game that uses a specialized controller: an actual guitar. Or, well, close enough — it’s a specially designed guitar that can be plugged in and played like any other, only it also comes with integrated wireless controller capabilities, a color-coded neck, and a special mute that locks down the strings for playing the accompanying game (or, it seems, pretty much any other music game).

This all seems very early — the game and guitar are expected to release this fall — so the company isn’t showing off gameplay footage or revealing any songs in the setlist. Continue reading →