So, listen: I have this backlog of interviews about The Beatles: Rock Band that I never got around to posting before the game came out. Interested?
First up is the Arizona Republic, who asked some interesting questions of Beatles Rock Band creative director Josh Randall:
With the versions of the songs we have, because they are multitracked, if you stop playing you can hear how all these individual elements lock together. The big revelation for me in making this game and playing this game has been this thing where you get to deconstruct the music a bit and hear how it’s put together. You realize how brilliant it is.
And then there’s one of the several articles at USA Today, who spoke to Paul McCartney and Ringo Starr about the game:
“We’re quite fussy,” Paul McCartney tells USA TODAY, explaining why fans had to wait so long for the refurbished sounds of the iconic band that broke up nearly 40 years ago. “It’s not as if we were going to crap out or sell out.”
Ringo Starr serves up a cheeky pitch.
“The game is great, the music’s greater and, animated, I look gorgeous!” the drummer says of his video-game debut.
Meanwhile, CNN spoke to Giles Martin, son of Beatles producer George Martin and the guy responsible for figuring out how to pull individual instrument tracks from a stereo mix:
I’d played these type of video games. I’d always kind of slightly looked down my nose at them, because if you played guitars and bass anyway you’d think “Why’d I want to play a plastic instrument?” They had sent me a copy of “Rockband,” their main video game, and an Xbox and I had it sort of in my back room for a long time and some friends came for dinner. I said I have this video game do you want to play it? And we gathered around and played “Living on a Prayer,” you know by Bon Jovi and stuff like that, I really got into it and it kind of swayed me.
And finally, Joystiq spoke to lead designer Chris Foster at PAX:
The recent comments that Alex [Rigopolous] said about Yoko [link]. There was the backlash where Harmonix backpedaled and did damage control. What was actually said?
We were pissed of because that was taken out of context, honestly. The reality is we did bring her in to look at John and all the characters. And one of the reasons we did that with her is that no one has spent as much time really with John, or understanding, or looking at John than her, and she is an artist. And she is really good at communicating things that are important to her. So she came in. We showed her the game and showed her John. And she just like pointed out very specifically the things we were doing wrong. It was late in the game, so we were all kind of burned out, but we all kind of knew that we hadn’t gotten there yet.
So there you go, Beatles fans. Enjoy.
